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AI roleplay · living worlds

Every world forgets you.This one keeps the receipts.

Most AI roleplay loses the thread by turn fifty — the name of your sister, the promise you made, the room you walked out of. Everlore was built the other way round: a durable story ledger, a searchable memory of everything that happened, and a narrator that reads a fresh briefing before every single reply.

Free to start · 180 Story Ink on arrival · Android available, iOS in the forge

The Everlore play screen: the realm Aurelius Valemont, live stat rings for Crown, King, Queen and Princess, a streamed passage of narration, and four suggested next moves

Turn 74 of a live playthrough. Nothing here is a mockup.

turns of continuity
10,000+turns of continuityPrompt size stays flat as history grows
narrative voices
22narrative voicesFrom noir to tsundere to grimdark
Lore Tome tabs
7Lore Tome tabsRecap, Timeline, Echoes, Almanac, Places, Bonds, Threads
chat modes
6chat modesPacing you steer without touching the voice

The problem

A long story is millions of words. No model can read them all, every turn.

So most apps quietly drop the past. Everlore splits the story in two: the full, permanent record you can read and rewind — and a small, ranked briefing assembled fresh for the narrator each turn. History grows forever. What the model reads stays about the same size.

The full story

Durable · player-visible · rewindable

  • Every turn saved as an event, in order, forever
  • Your Lore Tome reads as far back as you like
  • Rewind rolls the world back to any turn
  • Edits and replays re-file everything downstream

The narrator’s briefing

Small · ranked · rebuilt every turn

  • The last ~6 turns, token-budgeted
  • ~25 memories retrieved by relevance
  • ~16 character cards, recency-ranked and pinned
  • Scene summary, chapter recaps, open promises
  • Where you are, what the date is, who is in the room

Events are the truth. Everything else — memories, character cards, summaries, relationship edges, place facts — is derived, and can be rebuilt whenever the story changes beneath it.

Six kinds of remembering

One story, filed six different ways

Each layer answers a different question the narrator might need to ask before it writes a single word.

  • The diary

    Events

    Every turn, in sequence, stored permanently. The single source of truth — everything else is derived from it and can be rebuilt.

  • The filing cabinet

    Echoes

    Fact atoms extracted from play and indexed for hybrid search. When you mention an old name, the relevant memories surface — even for a character dormant for a thousand turns.

  • Character sheets

    Codex

    Structured cards per character: facts, current state, and trust, affection, fear and rivalry meters. Injected as canon the narrator is told never to contradict.

  • Chapter notes

    Summaries

    Old scenes compress into recaps so distant history still shapes the present without spending the whole context window.

  • Who is who

    Kinship graph

    A typed relationship graph — parent, sibling, rival, sworn — so the story cannot invent a brother you never had, and cannot forget the one you do.

  • The map and the clock

    Places & calendar

    A nested atlas with a "you are here" cursor and a story calendar with real dates, seasons and time skips. Travel and time passing are first-class events, not vibes.

One turn, start to finish

What happens between your message and the reply

  1. You act

    Type freely, tap a suggested move, or open World Actions to travel, skip time or set a relationship.

  2. The briefing is built

    The server searches memories first, then pins the character cards those memories are about, adds the recap, place, date and open threads.

  3. Prose streams back

    Narration arrives word by word over a live connection, in the world’s authored voice and your chosen pacing and length.

  4. The world files it away

    Background workers extract memories, update the codex and bond meters, move the location cursor, advance the clock and mark milestones — after the prose, never in front of it.

The cost of a turn does not grow with how long you have played. Storage grows; the briefing does not.

Playing

A chat box is not a game. This is.

Everything below is sugar over one honest structure: a turn in the ledger. No second engine, no fake state — which is exactly why the world can rewind, branch and re-file itself without falling apart.

  • Tap-to-play choices

    Two to four grounded next moves after every turn, written to fit the scene. Tapping one fills your composer so you can edit before you commit — never a rail you are pushed down.

  • Bond rail

    Up to five characters as living meters — trust, affection, fear, rivalry — shifting as you play. Anyone not in the scene dims out, so you always know who can actually hear you.

  • Presence that means something

    The world tracks who is physically present at the end of every turn. Approach the person beside you; seek out the one who left. No accidental teleporting.

  • World Actions

    Continue the story, let an hour or a season pass, travel somewhere known with companions in tow, set a relationship straight, or review what the narrator inferred about your cast.

  • Private side chats

    Talk to a character alone. Those turns are real, rewind-safe story — but what is said in private stays scoped to who knows it. The main narration cannot leak a secret it was never told.

  • Rewind, edit, replay

    Long-press any turn to edit the prose, replay it into a new variant, or roll the whole world back. Memories, cards and the graph re-file themselves to match — no ghosts of deleted futures.

  • Tap a name, read the past

    Character names glow gold in the prose; places and objects sit under a dotted line. Tap either for what the world remembers, without leaving the scene.

  • Milestones & fate

    Landmark moments seal into a story timeline. Skip time and the world may pull on an open thread you left dangling — fate stirs while you are away.

The app itself

Every screen below is a real capture

No renders, no mockups, no aspirational UI. This is a live playthrough on a device — seventy-four turns deep, with the records the world kept along the way.

  • The Everlore Explore screen showing a For You grid of published worlds with generated cover art

    Explore

    Worlds and characters, ranked toward the genres you chose. Every cover here was generated inside Everlore by the person who made the world.

  • The Your Realms screen listing playthroughs with turn counts, echo counts and last-played times

    Your Realms

    Nine playthroughs, each waiting exactly where you left it — turn count, echoes gathered, and how long it has been.

  • The Lore Tome overview tab showing a prose recap of the story so far with location and time pills

    The story so far

    Not a list of messages — a written account of what has happened, with where you are and what day it is pinned above it.

  • The Lore Tome People tab showing bond meters for Crown Prince Cedric and King Aldric plus what passed between them

    People & bonds

    Trust, affection, fear and rivalry, per character — with the specific moments that moved each meter written underneath.

  • The Lore Tome World tab showing a you-are-here marker on Falkreath and a list of discovered places

    World atlas

    Everywhere you have been, each with its own moments and echoes, and a marker on where you stand right now.

  • The Scene Settings sheet with narration point of view, chat mode, narrative voice, narration tone and reply length

    Scene settings

    All five dials in one sheet. Change any of them and the next passage obeys — in your save only.

  • The realm overview screen showing 74 turns, 4 people, 74 echoes and links into the four tomes

    Realm overview

    Turns, people and echoes at a glance, and the door into each of the four tomes.

  • The Worlds screen listing the player’s own created worlds with live badges and edit controls

    Worlds you have forged

    Your own creations, published or still in the forge, each editable and previewable at any time.

  • The Membership and Ink screen showing a 180 Ink balance, Premium and Creator plans, and Ink refills

    Membership & Ink

    Your balance, what a turn costs, and the plans — with the honest note that a failed generation never costs you anything.

Captured on Android. Cover art and character portraits are generated inside Everlore by the creators of each world.

The Lore Tome

Your story, kept like a library instead of a chat log

Everlore is two things at once: the game, and the archive over it. Four tomes, all reading from the same permanent record — kept without you ever asking, so nothing you lived through is more than a few taps away.

The Chronicle Keeper — Everlore key art of a scribe reading a glowing tome of memories

Tome 01 of 4

Overview

Where you stand, what day it is, and the story so far — written out in full prose, not bullet points. Everything that matters right now, on one page.

  • You are here · Falkreath
  • A day into the story
  • The story so far, in full
The Overview tome in the Everlore app

Voice & mode

Five dials on the scene. None of them fight each other.

Every world arrives with a voice its creator authored — the register that governs the narration and every character’s diction alike. That is the default you play in, and it is the world’s craft. Everything else on the sheet is yours: point of view, pacing, tone, length, and the voice itself if you would rather read this world another way. Your choices touch only your save.

Narration

Yours, any time

First or third person

Mode

Yours, per conversation

Six ways to pace a scene

Narrative voice

The world’s, unless you say otherwise

22 registers across 5 families

Narration tone

Yours, any time

Seven registers of prose

Reply length

Yours, any time

Short, medium or long

Twenty-two voices, five families

Not every story sounds like a sword being drawn

A voice governs diction, rhythm and register — the narration and every character’s dialogue alike. It is why a rom-com world reads like a rom-com and a noir world clips its sentences short, on the same underlying engine.

Modern & Everyday

  • Modern casual — a character portrait in the modern casual voice
    Modern casual
  • Slice of life — a character portrait in the slice of life voice
    Slice of life
  • K-drama — a character portrait in the k-drama voice
    K-drama
  • Rom-com — a character portrait in the rom-com voice
    Rom-com

Epic & Adventure

  • Epic fantasy — a character portrait in the epic fantasy voice
    Epic fantasy
  • Shonen — a character portrait in the shonen voice
    Shonen
  • LitRPG — a character portrait in the litrpg voice
    LitRPG

Atmospheric & Dark

  • Noir — a character portrait in the noir voice
    Noir
  • Dark academia — a character portrait in the dark academia voice
    Dark academia
  • Horror — a character portrait in the horror voice
    Horror
  • Grimdark — a character portrait in the grimdark voice
    Grimdark
  • Cyberpunk — a character portrait in the cyberpunk voice
    Cyberpunk

Romance & Charged

  • Flirty — a character portrait in the flirty voice
    Flirty
  • Dark romance — a character portrait in the dark romance voice
    Dark romance
  • Yandere — a character portrait in the yandere voice
    Yandere
  • Tsundere — a character portrait in the tsundere voice
    Tsundere
  • Regency — a character portrait in the regency voice
    Regency

Cozy & Playful

  • Cozy comfort — a character portrait in the cozy comfort voice
    Cozy comfort
  • Whimsical — a character portrait in the whimsical voice
    Whimsical
  • Chaotic comedy — a character portrait in the chaotic comedy voice
    Chaotic comedy
  • Anime — a character portrait in the anime voice
    Anime

Portraits are the app’s own voice art, one per register — the same images the splash orbit uses.

Mode

Six ways to pace a scene

Mode shapes pacing, intent and escalation — never diction. Choose Slow Burn in a grimdark world and it stays grim, just patient.

  • Free PlayVersatile — follows your lead. The default.
  • SagaPlot momentum — events, stakes, twists.
  • Slow BurnCloseness builds gradually.
  • GroundedNatural and present — understated.
  • ComposedCalm, measured, restrained.
  • ArdentPassionate and fast — heat rises quickly.

Tone

Seven registers of prose

Tone is wording and literary density only — how densely the sentences are built, separate from the world’s genre and canon.

  • Modern naturalContemporary, clear, and emotionally real.
  • CinematicVisual, vivid, and controlled — like a great scene on screen.
  • LiteraryEvocative and polished, without purple prose.
  • TenseLean, sharp, and suspenseful.
  • WarmHuman, intimate, and quietly tender.
  • WryDry, contemporary wit with a little bite.
  • Formal & periodDeliberate, elegant, and more ceremonious.
The Scene Settings sheet in Everlore, showing narration point of view, mode, narrative voice, narration tone and reply length

One sheet. Five dials. Applies to this save only.

Everlore key art — a traveller at a lit gateway above a sky of floating realms

Explore

Thousands of worlds. The ones that suit you, first.

Pick the genres that call to you when you sign up and the feed tilts toward them — a boost, never a filter, so a great world outside your taste can still find you. Browse by world or by character, then bring a persona of your own into any of them.

  • Taste, not a bubble

    Worlds matching your chosen genres rank higher, neighbouring genres count for something, and results round-robin across your interests so the feed never turns monotone.

  • Worlds and characters, side by side

    Browse full realms with a narrator, or single characters who carry their own world with them. Both are first-class.

  • Personas you carry with you

    Define who you are once — name, pronouns, the shape of you — and step into any world as that person, or as someone entirely new.

Create

Forge a world in an afternoon. Or a character in ten minutes.

Everlore’s creator tools are the same ones behind the worlds you browse. Describe the premise, let autofill draft the bones, tune the voice, generate a cover, publish it — and watch other players live in something you imagined.

  • Everlore key art for forging a world — a vast realm taking shape
    You build the stage

    Game Master world

    A setting with a narrator and no fixed lead. Players arrive, name their own protagonist and make the story theirs. Stat bars optional.

  • Everlore key art of the worlds vault — authored realms held in keeping
    You author the lead

    Sentient world

    A world with an authored protagonist at its heart. The lead is yours as creator — players inhabit the story you framed rather than rewriting its centre.

  • Everlore key art for creating a character — a figure drawn out of lantern light
    You write the soul

    Character

    One person, fully realised — persona, voice, opening line — dropped into a world that grows around every conversation they have.

What comes in the box

  • Autofill drafts a world or character from a one-line premise
  • Cover art generated to match the world you described
  • A locked narrative voice, plus free-text notes for the register you cannot name
  • Publish to Explore, where taste-aware discovery finds your readers
  • Personas let players bring their own recurring self into any world
Everlore key art of a persona — the recurring self a player carries between worlds

Membership

Story Ink, plainly explained

A story turn costs one Ink. That is the whole model. Ink comes with your plan every month, or in packs when a story runs long. Every balance is a ledger — reserved before the work, settled when the scene lands, refunded if it never does.

Every new arrival receives 180 Story Ink.
  • Free

    Enough to fall in love with a world.

    60 Ink monthly

    Up to 25 story turns a day

    • Full memory engine — nothing is stripped
    • Complete Lore Tome access
    • Play any published world
    Start free
  • Most played

    Premium

    For the story you are actually living in.

    3,000 Ink monthly

    Up to 160 story turns a day

    • Long-haul playthroughs without watching the meter
    • Character and world autofill
    • Cover image generation
    Choose Premium
  • Creator

    For the people building the worlds.

    6,000 Ink monthly

    Up to 320 story turns a day

    • Everything in Premium
    • Room to draft, test and publish at pace
    • Headroom for many parallel realms
    Choose Creator

What Ink actually buys

Reserved before the work starts, settled when your scene arrives, refunded automatically if it never does. Ink packs of 100, 350 and 900 are there for the stories that run long.

  • A story turn1 Ink
  • Character autofill12 Ink
  • World autofill20 Ink
  • Cover image45 Ink

Plan prices are shown in your local, tax-inclusive currency inside the app store — never guessed here.

Questions

The things people ask before their first realm

How is this different from other AI roleplay apps?

Most of them keep a rolling window of recent chat and hope for the best. Everlore keeps the entire story as a permanent ledger and builds a small, ranked briefing for the narrator every turn — memories retrieved by relevance, character sheets pinned as canon, the current place, date and open promises. That is why a character you have not spoken to in a thousand turns still knows exactly what you promised them.

Does it really remember thousands of turns?

Facts, promises, relationship shifts and place history persist indefinitely through search, summaries and character cards. Turn 13,000 builds roughly the same size prompt as turn 50 — storage grows, the briefing does not. What it is not is a perfect transcript recall of every sentence ever written; it recalls what mattered.

Can I fix it when the AI writes something wrong?

Yes, three ways. Edit the turn and the memories built from it are re-curated. Replay it for a fresh variant and browse between takes. Or rewind the whole world back to any earlier turn — memories, character cards, the entity graph and the clock all roll back with it.

What are private side chats?

A one-to-one thread with a character, kept out of the main story feed, recaps and summaries. They are real events in the same ledger so rewind still works, but anything learned there is tagged with who knows it — the main narration cannot repeat a secret it was never told.

What is Story Ink?

The currency for generation. One Ink per story turn, with larger costs for autofill and cover images. Your plan grants Ink monthly and you can buy packs of 100, 350 or 900. Ink is reserved before a turn runs and refunded automatically if the scene never reaches you.

Can I make my own worlds?

That is half the app. Forge a Game Master world, a sentient world with an authored protagonist, or a single character. Autofill drafts it from a premise, cover art is generated to match, and publishing puts it in front of players whose taste already points your way.

Can I change how the story is written?

Five dials, all in one Scene Settings sheet: point of view, chat mode, narrative voice, narration tone and reply length. The world arrives with the voice its creator authored — that is the default — and everything you change applies to your save alone, from the next passage onward.

Is there mature content?

Worlds can be marked mature-capable, and adult content is opt-in and routed deliberately rather than stumbled into. If you would rather never see it, you never will.

What platforms is Everlore on?

Everlore ships on Android today, with iOS in the forge. Your realms, memories and Ink live on your account, not the device.

Somewhere, a world is
waiting to remember you

Start free with 180 Story Ink. Play one scene, walk away for a month, come back — it will still know your name, your promises and exactly where you left off.